Shadow of Mordor at E3 2014: The retrospective
I’ve been very fortunate in my professional career. I get to work on video games, a medium that I really, truly, care about.
And as amazing as this career path has been to date, this past week has been the best one yet. I was a part of showing the world Middle-earth: Shadow of Mordor, a game that I’m helping to make.
My role as community manager at Monolith Productions is one I love. Being able to act as the liaison between the most passionate fan base in the world and the most hardworking people in the industry is incredible, and every day it brings a new challenge I love taking on. But, for the first time since I’ve been at Monolith, I’ve also become a developer on a project. I’m a writer. I get to write words that players will read, hear, and will be a fundamental part of their gameplay experience.
Being able to function as these two roles at Monolith is the absolute coolest thing I could possibly imagine. And truth be told, I owe thanks to a lot of amazing people for making meetings, scheduling time, and helping to execute all aspects of this personal-time killing Voltron that I’ve grown to love so damn much.
So, it was with all this in mind that I walked into E3 2014 with a full plate, an open mind, and a fully charged external battery pack for my phone. (Turns out, I needed all three in spades.)
From the second the Monolith team set foot on on California soil, it was game on. Members of the press corps and the public alike got their eyeballs on Shadow of Mordor, every game playing out dramatically different from any other. Uruk captains slaying Talions foolish enough to underestimate them, fallen Rangers of The Black Gate fighting with all their might, only to get slain by a grunt in Sauron’s Army that would be granted an opportunity for a pay raise and some swing in the anti-Man war effort.
Every second of it was surreal. The sheer number of people that made an effort to let us know what you thought of our game, I can’t thank you enough. And to all of the friends I saw and made during that wild week, I can’t wait to see you all real soon.
But for now, we dive back into the development pit, and make sure Shadow of Mordor is every bit as awesome as we know it’ll be. We can’t wait for you to see our final version, but until then, we’ve got some wet clay to mold.
(Oh, and thanks Game Informer, for ambushing me. I love you guys. Lots.)